Showing posts with label IPO. Show all posts
Showing posts with label IPO. Show all posts

Monday, May 20, 2013

Building a billion-dollar enterprise, 17 - a mega-deal sparks questions


Well, we haven't have had any "They're-spending-a-billion-dollars-for-WHAT??" deals lately, so I guess we were due for another one:


Tumblr, like Instagram, the last billion-dollar acquisition in the tech space, is not making money. Will Yahoo make money with it? Who knows?

I don't even have a response for this. Well, actually I do: deep skepticism, fueled by the simple fact that I don't see Yahoo being smart with what they already have, so I don't see any particular reason to believe that they will be smart with Tumblr.

But I still have a Yahoo account or two, so I will keep up with what they're doing as a user.

For me, the news of the deal sparks a conversation with myself that I've never really had before, fueled by questions like:
  1. How much would an investor pay for Homewood Nation?
  2. Would an investor pay anything for Homewood Nation?
  3. How can I get a credible answer for either of those questions? - and the real biggie:
  4. How can I make Homewood Nation more valuable to an eventual buyer?


I call #4 the biggie because while I don't particularly intend to sell Homewood Nation itself, Homewood Nation is part of the package that I do want to sell in - a little less than four years now. Or that I iwant to sell pieces of between now and then.

I think #3 is the place to start.

These questions are not just mathematical. They pierce. I have spent countless hours on Homewood Nation (and its predecessor, "My Homewood,") but my bank accounts suggest that in the end, I have only created stuff, without creating value. I am broke. As in, "Can I make it through the month without overdrawing my accounts?" As in, "Do I need to tap my IRA to keep going for another three months?" (It's a tiny IRA. I've made many mistakes.) And being broke pierces, because it says to me that in my 61 years, I have in sum taken more value from the world than I have created for the world. And I don't wanna be that guy. On the contrary, I want to be the guy who creates insane value. I've always wanted to be that guy; why haven't I become him yet? Is it too late to become him?

I believe I have created value. Perhaps I need to believe that I have created value, in order to keep breathing.

But so far, no one is saying so with dollars.

A friend said on Facebook once that every man woman and child in Homewood should give me $5 a month for Homewood Nation. I took that as a great compliment, and as encouragement to place a "Donate" button on the website, and to run my first donation-seeking campaign.

Over the course of a month, one person donated $50. He does not live in Homewood.

I am self-conscious about talking about my finances, but it seems important to note where I am now, as part of the story. Let it go on record: in February 2013, Green entered a prolonged period of something that he said might have been depression. For months, he was haunted by the failure of his PeaceBuilder game, which he had hoped would be Luminaria's first moneymaker, and would fund the further development of Homewood Nation.

During this time, every item that he posted on Homewood Nation "seemed like an exercise in futility. Who was reading? Who cared?" This was despite the fact that the website had attracted new contributors such as C. Matthew Hawkins and Joshua Devine. While he dreamed of growing the website, Green despaired of ever being able to pay writers to produce the robust content that he felt Homewood deserved.

When he wrote the blog entry on May 20, the first draft of which included a section written in the past tense that ended by describing the shutdown of Homewood Nation at the end of that month, "I told myself that this needed to be part of the record, too, so that when people came along later to see how to build a billion-dollar company, they would see that sometimes it meant just slogging through my own internal shit. In fact, it meant that A LOT of times.

"Make no mistake about it," he said. "Building a business of any size, from the ground up, will absolutely turn you inside out."

Tuesday, April 10, 2012

Building a billion-dollar enterprise, 3

Just got back from a trip to Chesapeake, Virginia. On Friday, I joined a bunch of other kinfolk in attending the change of command ceremony in which our nephew, Vernon H. Stanfield, assumed command of his first ship, the USS Whidbey Island.

On Sunday, J. and I celebrated my 60th birthday with dinner and a movie ("The Artist").

Yesterday, while I wasn't looking, Instagram announced that it is being acquired by Facebook.

The price? $1 BILLION.

Again, remember what Instagram is - a company with one product that does one thing, and which has zero revenues (what have co-founders Kevin Systrom and Mike Krieger lived on til now?).

And now Mark Zuckerberg says, "I want it. Here's $1 billion."

Of course, it's not an all-cash deal: Instagram's owners will get a combo of cash and Facebook stock. Still, the deal is a staggeringly powerful reminder that going public is not the only way to establish a company's value. Another is selling off pieces to private equity. And a third is by selling it to another company.

The tricky thing about the third way is that the price being paid may bear no resemblance to what the company would fetch on the open market. I doubt that if Instagram had done an IPO now, it would have weighed in at $1 billion.

But that is neither here nor there. When a single buyer makes and offer, however cockeyed, that buyer IS the market.

My #1 takeaway? Not only is it possible to build a billion-dollar enterprise in five years, it is possible to do it IN 18 MONTHS (Systrom and Krieger launched Instagram in October, 2010).

Meanwhile, another news item invites a contrast-and-compare exercise: Tumi Holdings, Inc., which makes high-end travel bags, is planning an IPO to raise up to $319.3 million. At the high end of the proposed price range of $15-17, the company would be valued at $1.15 billion, just a sliver more than Instagram.

Tumi has been in business for 25 years.

Tuesday, March 20, 2012

Building a billion-dollar enterprise, 2 - Creating a corporate culture

I recently came across a blog post by Eric Ries, author of "The Lean Startup," about The Hacker Way as the heart of Facebook's culture.

The post reminds me of something I began to believe a couple of years ago: that a founding CEO's primary job is to create a corporate culture. Indeed, that is something a founding CEO does whether they intend to or not. So, it behooves a founder to do it with deep intention.

Apparently, Mark Zuckerberg did it with deep intention at Facebook, and he continues to do so. Reis quotes from Zuckerberg's letter accompanying Facebook's filing for an IPO:

The Hacker Way is an approach to building that involves continuous improvement and iteration. Hackers believe that something can always be better, and that nothing is ever complete. They just have to go fix it - often in the face of people who say it's impossible or are content with the status quo.

Zuckerberg says that at Facebook, The Hacker Way is expressed in five core values: 
  • focus on impact
  • move fast
  • be bold
  • be open
  • build social value.
I find all of that gratifying because I was already trying to incorporate the hacker ethos into my life, and I can buy into all of those values. So by living more fully what is already in my head, I may be able to produce results similar to Zuckerberg's.

Do I need to hack Homewood Nation? Do I need to get some people to help me hack Homewood Nation? What would doing that look like, and how might that affect the culture of Luminaria Productions?

********************

Wow, I wish I had a light bulb icon, because something just came on...I have viewed problems as annoying because I have not learned to regard problem-solving as fun, the way hackers do. One reason (not the only) is that I have not seen people having fun solving problems. I tend to be around people who deal with problems that seem inherently depressing, if not tragic. Not to mention intractable.

But my own response to problems is not entirely a result of what I see in other people. How can I learn to view problems as fun, rather than as merely annoying?

Part of the answer, I think, is to develop greater confidence that I can solve them. Which may best happen by consciously getting better at solving them. There are problem-solving strategies and approaches out there, available for the reading. Read. Think. Do. Learn.

Meanwhile, thinking about corporate cultures revives my fantasy of going to Pixar and saying, "I'd like to work here. I'll do anything. For free. Just let me learn how you guys do things."

I developed that fantasy before Disney gobbled Pixar, but Disney's another case to learn from. Walt Disney's been dead nearly 50 years, but Disney marches on. Without having read Walt Disney's life story, my first guess is that that's because he established a durable culture.

I must create a culture within Luminaria Productions within which people have fun solving problems. Which begins with me learning to have fun solving problems.

Now, THAT - should be....

Thursday, March 15, 2012

Building a Billion-Dollar Enterprise, 0

A couple of days ago, something that I was reading sparked the conversion of a vague desire into a clear, coherent thought.

The vague desire has been: to take Luminaria Productions public.

The coherent thought is: I want to take Luminaria Productions public on April 6, 2017, selling at least 20 million of 100 million shares issued, with a price of at least $10 a share after the opening pop.

That would make Luminaria worth $1 billion.

With a p/e ratio of 10, Luminaria would need earnings of $100 million to attain that valuation; with a p/e of 25, $40 million.

As I write this, Lionsgate is selling at a P/E of 52.7857. At that p/e, $19 million in earnings would make a billion-dollar company.

There's no saying what the median p/e ratios for media production companies will be in April of 2017. But if I assume that it's no higher than 50, and the Luminaria's p/e is no higher than the median, Luminaria will need earnings of $20 million (along with other factors) to be worth $1 billion.

More importantly, Luminaria will need both the structure and the plan to give investors confidence in its continued earnings.

I can't make $20 million today. What I can do today - or any day - is work on the structure and plan that can generate $20 million.

UPDATE: I added the "0" at the end of the title to indicate that this is a starting point. I created Luminaria years ago, but the pursuit of a $200 million IPO for a $1 billion company starts with the declaration that that is the goal.

Monday, March 12, 2012

March Monday morning media madness

Nothing to do with basketball, but I've just noticed a couple of articles from the world of media that have my head spinning a bit.

First, from TheWrap.com, the news that talk-show titan Larry King has partnered with Carlos Slim to create a digital television network.

The article says the network will be headed by one Jon Housman, who "previously served as president of digital journalism at News Corporation and was the publisher of the Wall Street Europe."

The New York-based network, dubbed Ora.TV, will begin programming later this year.

This is just the latest example of full-blown networks seeming to appear out of thin air since most U.S. broadcasters made transition to digital television on June 12, 2009. Back in September, Bounce TV, geared towards the mature African-American demographic, made its premiere, less than six months after its founding last April. 

According to Wikipedia, "The founding group and initial ownership team includes former Atlanta mayor and United Nations Ambassador Andrew Young, Martin Luther King III, and Andrew "Bo" Young III; the group also includes Rob Hardy and Will Packer, the co-founders of Rainforest Films, a top African-American production company."

Fifty years ago, creating a network meant building stuff. Now it seems to mean - primarily, if not exclusively - just making the deals. The stuff - the hardware, the infrastructure - is already there. There's even enough programming already in existence to launch a network without creating any new material (Bounce's first program was an airing of "The Wiz."). And if your deal is for a single channel rather than a network, you can just run video of chickens being roasted. Snag the asset, and you can figure out what to do with it later.

Anyway, a talk show host and a telephone magnate are creating a television network to be headed by a guy with a mainly print background. Verrrrry interesting.


WHAT???

Granted, Mashable's 20 million readers a month make it "one of the most popular sources of technology information on the web," but does Mashable make enough money to justify a $200 million pricetag? Or is CNN, more than a decade after the dot-com bust, just buying eyeballs?

Well, maybe the big boys are just looking for eyeballs again. The third piece of news that made me blink is from the Wall Street Journal: Instagram is preparing a round of financing that would value the company at $500 million.

This, in spite of the fact that Instagram's "success in attracting users has yet to translate into significant revenue in the way it has for some desktop-oriented Internet companies."

This, in spite of the fact that Instagram is only an app, "that lacks the real estate of a desktop for displaying advertising."

Ah, but it has 15 million users on iPhones alone, and the company has plans to port the app to Android.

Okayyyy.....

Over the past year, dealmakers have been partying like it's 1999. And that was before Yelp's IPO trading pushed its valuation to nearly $1.5 billion. In eight years, Yelp has yet to turn a profit.

Really makes me wonder what kind of valuation Luminaria Productions could fetch if I devoted myself to getting eyeballs on "Homewood Nation." Maybe I should stop asking what it would take to make $5,000, $10,000, or even $50,000 or $60,000 a month (the latter figure based on the datum from Mani Saint-Victor, CEO of game development company Marveloper, that the average online game pulls in $2,000 a day), and start asking what it would take to build a billion-dollar company.

Whoa, Elwin - do you seriously believe that you can build a billion-dollar company?

Not necessarily. But I absolutely believe that if I act like I can, I might.