Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts

Thursday, January 17, 2013

Building a billion-dollar enterprise, 11: Commerce and Community Identity

Years ago, I declared that I want Homewood to be "beautiful, prosperous and safe."

Then I expanded that to "beautiful, prosperous, safe and green" - the idea being that Homewood could be a leading example of LEED-certified neighborhood development.

Then, recognizing the ways in which communications technology is changing the world, and the importance of continual learning, I arrived at "beautiful, prosperous, safe, green, connected, global and smart."

All of which are great adjectives to describe what I want Homewood to BE, and to be known for being.

A few minutes ago, I wrote what I want Homewood to DO, and to be known for doing - something I don't remember ever having done before. Not only that, I wrote it as a personal aspiration, as something for me to do:

Make Homewood world-famous for producing entertainment.

It felt like an epiphany, a great convergence. It connects my work with the Save Race Street Committee and Block Watch Plus and Operation Better Block with the building of Luminaria Productions. Indeed, it puts Luminaria Productions at dead center of it all, as the company that leads the way in establishing Homewood as an entertainment production center.

I think my mind was nudging me toward this epiphany two or three weeks ago when it rewrote one of my favorite fantasies. I have often declared that I would love to do an internship at Pixar - even unpaid - just to be in the environment where people create astonishments like "Finding Nemo." Well, a couple of weeks ago, with no conscious ratiocination that I recall, I thought, I want people at Pixar to dream about coming to Luminaria Productions.

Hubris? Maybe. But does it make sense to strive to be anything other than the best?

The thing that surprises me as I think about it now is that I had not particularly thought of Luminaria Productions doing animated films. But there is PeaceBuilder. And the world of games is huge, and growing.

In any case:

The Homewood Children's Village talks about making Homewood a neighborhood "where every child succeeds." I have wanted to add, "...and where learning ever stops," an idea that lies behind my description of my ideal Homewood as "a black Chautauqua." I think that idea could still generate a lot of useful conversations that make great things happen. But now I want to add an outward-facing motto for the community: "We entertain the world."

Maybe that should just be Luminaria's slogan (assuming no other company has it already). In any case:

That's "entertain," not "amuse." As Richard Walter notes in "Screenwriting: The Art, Craft and Business of Film and Television Writing"

"To entertain is to occupy, to hold, to give over to consideration as in 'to entertain a notion.' This suggests not painting one's face and performing a tap dance for the notion, but cradling it in one's cortex, hefting its spiritual mass, regarding it, weighing it, investing it with contemplation."

The sentence, "Make Homewood world-famous for producing entertainment," came at the end of a thought-sequence sparked by the question, "What does Homewood produce?" To make Homewood a place that produces both dramas and comedies that carry ideas worthy of the world's contemplation...that would be worth a big chunk of whatever time I have left on this planet.

Tuesday, March 20, 2012

Building a billion-dollar enterprise, 2 - Creating a corporate culture

I recently came across a blog post by Eric Ries, author of "The Lean Startup," about The Hacker Way as the heart of Facebook's culture.

The post reminds me of something I began to believe a couple of years ago: that a founding CEO's primary job is to create a corporate culture. Indeed, that is something a founding CEO does whether they intend to or not. So, it behooves a founder to do it with deep intention.

Apparently, Mark Zuckerberg did it with deep intention at Facebook, and he continues to do so. Reis quotes from Zuckerberg's letter accompanying Facebook's filing for an IPO:

The Hacker Way is an approach to building that involves continuous improvement and iteration. Hackers believe that something can always be better, and that nothing is ever complete. They just have to go fix it - often in the face of people who say it's impossible or are content with the status quo.

Zuckerberg says that at Facebook, The Hacker Way is expressed in five core values: 
  • focus on impact
  • move fast
  • be bold
  • be open
  • build social value.
I find all of that gratifying because I was already trying to incorporate the hacker ethos into my life, and I can buy into all of those values. So by living more fully what is already in my head, I may be able to produce results similar to Zuckerberg's.

Do I need to hack Homewood Nation? Do I need to get some people to help me hack Homewood Nation? What would doing that look like, and how might that affect the culture of Luminaria Productions?

********************

Wow, I wish I had a light bulb icon, because something just came on...I have viewed problems as annoying because I have not learned to regard problem-solving as fun, the way hackers do. One reason (not the only) is that I have not seen people having fun solving problems. I tend to be around people who deal with problems that seem inherently depressing, if not tragic. Not to mention intractable.

But my own response to problems is not entirely a result of what I see in other people. How can I learn to view problems as fun, rather than as merely annoying?

Part of the answer, I think, is to develop greater confidence that I can solve them. Which may best happen by consciously getting better at solving them. There are problem-solving strategies and approaches out there, available for the reading. Read. Think. Do. Learn.

Meanwhile, thinking about corporate cultures revives my fantasy of going to Pixar and saying, "I'd like to work here. I'll do anything. For free. Just let me learn how you guys do things."

I developed that fantasy before Disney gobbled Pixar, but Disney's another case to learn from. Walt Disney's been dead nearly 50 years, but Disney marches on. Without having read Walt Disney's life story, my first guess is that that's because he established a durable culture.

I must create a culture within Luminaria Productions within which people have fun solving problems. Which begins with me learning to have fun solving problems.

Now, THAT - should be....